Hi there! I want to share with you a little project that I made ( highly inspired in the work of Shawnell Priester
and Sergey Tyapkin) . In this project I applied the common trimsheet decal technique used in many games like star citizen. to create rough variations in the assets I created a procedural material inside Unreal Engine, and scratch details were made using decals. The puddles and water dropples were made following some tutorials (Ben Cloward, Priester, etc). Hope you like it! Many thanks to Joe Félix for this amazing info decals, that I used in one of my trims, the trimsheet was highly inspired of the Trim Sheet Tutorial and BreakDown by Shawnell Priester.
Iterations