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Temple Ruins (Practice) | UE5 Environment

#Unreal Student
After having a few practice creating environments using blender , I decided it was time for jump to a most ambicious project using other powerfull softwares that I always want to take a look; in this case Zbrush, Substance Designer, marmoset and of course Unreal engine . This time making almost everything from scratch with the exception of the foliage, particles and some megascans. I spend aprox. a month to complete this environment, this time learning in the way. I learned from a lot of courses, meetings, master classes and of course chating around the wonderfull CG discord communities. I used tiling materials some of those made in substance designer, others using quixel and some very basic shaders in unreal.The lighting it's completly dynamic, and it was the most difficult but funny part of the creation, This was my first time ever doing a environment in unreal. I'm glad to have finished this project. Hope you enjoy it too!

Modular pieces used to create the environment

Modular pieces used to create the environment

After to create the high poly version of the modular pieces, I did the details, brakes, damage etc inside Zbrush, after that I used the Decimation master plugin to create a low poly version of each assets to bake the details inside Marmoset

After to create the high poly version of the modular pieces, I did the details, brakes, damage etc inside Zbrush, after that I used the Decimation master plugin to create a low poly version of each assets to bake the details inside Marmoset