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SECTOR 00 Mining Space Station - EGEORED | UE4 Environment

I am happy to share with you a preview of my new project, this time with the collaboration of a great artist; Lobo (https://www.artstation.com/lobo3dworld), he made the vehicles on the scene. This is a one month work (WIP), we are creating everything from scratch! I'm working right now creating the entire hangar that you saw in this teaser. The models were created inside blender, some props have unique texture sets, those were created in substance painter. The render in this preview was done inside Unreal Engine. Like always the lighting was a challenge but I believe that I'm going in the right way. I'll upload more wips during the development, thanks for the support and Enjoy it!

Here is the article that I wrote to Game Artists UK, if you want to see my entire proccess creation: https://gamesartist.co.uk/hangar-environment-breakdown-leonardo-betancur/

Here is the article that I wrote to Game Artists UK, if you want to see my entire proccess creation: https://gamesartist.co.uk/hangar-environment-breakdown-leonardo-betancur/

Here is the article that I wrote to Game Artists UK, if you want to see my entire proccess creation: https://gamesartist.co.uk/hangar-environment-breakdown-leonardo-betancur/

ROVER: Vehicle made by my partner Lobo.

ROVER: Vehicle made by my partner Lobo.

Render test inside Unreal Engine 4

Modules assembly overview - Platform